Test execution engine

An engine check run is a type of program used to check the program, hardware & complete systems.
Synonyms check execution engine:
• Check Executive
• The check director
An engine check run may appear in two forms:
• Release of a program check suite (check) or an integrated development environment
• Stand-alone application program

Test bench

A benchmark is a virtual environment used to verify the accuracy or validity of a design (for example, a application product).
The term has its roots in the testing of electronic devices, when an engineer sitting on a laboratory bench with tools measurement & manipulation, such as oscilloscopes, multimeter, soldering irons, wire cutters, & so on, & check the manual correction of the tool under check.In the context of application or firmware or hardware engineering, a check refers to an environment in which the developing product is tested with the help of a collection of testing tools. Often, though not always, the suite of check tools designed specifically for the product under check.A check bench or workbench check has three components.
1.INPUT: Entry criteria or the performance necessary for the job
2.PROCEDURES DO: The tasks or processes that transform input in to output
3. Control procedures: the processes that select that production meets.
4.OUTPUT: The exit criteria or results produced from the workbench

An example of the software test bench:
The tools used to automate the testing method in the test above perform the following functions
Test Manager: Manages the execution of test program. The test director monitor the test information, expected results facilities & test program.
test Information Generator: Generate test information for the program to be tested.
Oracle: Generates predictions of expected test results. Oracle may be earlier versions of the program or prototype systems.
File comparison: They compare the results of testing the program with the previous test results & reports differences between them in a document.
Document Generator: Provides definition & document generation facilities test results.
Dynamic Analyzer: Add the code to a program to count the number of times each sentence has been executed. It generates the implementation profile of the states to show the number of times that run in the program.
Simulator: simulates the testing environment where the application product to use.

Framework approach in automation

A framework is an integrated process that establishes rules for the automation of a specific product. This process integrates function libraries, sources of check information, object details & several reusable modules. These components act as small building blocks to be mounted on a regular basis to represent a business process. Thus, the framework provides the basis of check automation & thus simplifying the automation efforts.There's several types of frames. They are classified based on the automation componentleverage. These are:
1. Data-driven check
2. Modularity-driven testing
3. Keyword-driven testing
4. Hybrid Check
5. Model-based testing


Popular Test Automation Tools:

Test automation

The test automation is the use of application to control the execution of tests, comparing actual results expected results, the functions of generating the check, and check control and check reports Commonly, check automation involves automating a manual method already in place that uses a formal proof method.
While manual testing can find lots of faults in a program application, it is a laborious and time method. Furthermore, it can be effective in the pursuit of definite kinds of defects. The test automation is a method of writing a computer program to check that would have otherwise done by hand. Two time the tests have been automated, that can run fast. This is usually the most cost effective technique for program products that have a keeping life long, because even smaller patches during the lifetime of the application may cause features to break they were working at an earlier point in time.
There's two general approaches to check automation:
• Test-driven code. The public (in general) to the kinds of interfaces, modules or libraries are tested with a variety of input arguments to validate the results that are returned are correct.
• Graphical user interface testing. A framework of analysis generates events of the user interface, such as keystrokes and mouse clicks, and observes the changes that result in the user interface, to validate that the observable behavior of the the program is correct.Check automation tools can be expensive, and is often used in combination with manual testing. It may be makes profitable in the long run, when used repeatedly in regression testing.Two way to generate check cases automatically is model-based testing through the use of a model check technique case generation, but research continues on a variety of alternative methodologies for doing so.What to automate, to automate, or even if two needs to automation are crucial decisions that check (or development) team should do. Selecting the right features for the automation of the product greatly determines the success of automation. Automation unstable features or characteristics that are experiencing changes should be avoided.

Code-driven testing:
A growing trend in program development is the use of testing frameworks such as the x Unit frameworks (for example, J Unit & N Unit) that permit the execution of unit tests to select whether the different sections of code act as expected in different circumstances. Check cases report tests that must run in the program for verify that the program runs as expected.Code-driven check automation is a key feature of Agile program development & is known as evidence-based
development (TDD). Unit tests are written to define the functionality before writing the code. Only when all the evidence code step is thought about complete. Proponents argue that produces program that is both more reliable & less expensive that the code is tested by manual examination. It is thought about more reliable because code coverage is better, & because it is run constantly during development than two time at the finish of a waterfall development
Check automation cycle. Because the developer discovered the defects immediately after making a alter, when it is less expensive to correct.Moreover, since the only code that is written is what is necessary to make the tests pass, the tendency to write code was deleted. Finally, rework is more secure. When the code is faster or cleaned up, all tests must pass continue to pass or remodeled code is not working as it should.

Graphical User Interface (GUI) testing:
Many tools provide check automation recording & playback features that permit users to record user actions interactively again & repeat any number of times, comparing actual results anticipated. The advantage of this approach is that it requires tiny or no program development. This approach can be applied to any application that has a graphical user interface. However, the dependence of these characteristics pose a greater reliability & maintenance.Relabel a button or move to another part of the window may need the check to be re-recorded. Registration & Reproduction also added activities often irrelevant or incorrect records of some activities.A variant of this type of gizmo is for testing web-sites. Here, the "interface" is the web-site. This type of gizmo also program development requires tiny or none. However, this framework uses a methodology different because HTML is reading in lieu of watching the events of the window.
Another variation is script less check automation that does not use the recording & playback, but builds a model of the application under check & then allows the tester to generate check cases by basically editing check parameters & conditions. This requires no scripting skills, but has all the power & flexibility of a scripting approach. Test-case maintenance is easy, as there is no code to maintain & as the implementation of changes in the program check objects
can basically be acquired or re-added. It can be applied to any GUI-based program application.

What to test:
Testing tools can help automate tasks such as product installation, check information creation, GUI interaction, the problem of
detection (think about testing or polling agents equipped with oracles), the absence of registration, etc., without necessarily
check automation in an finish to finish fashion.
It should have the following points when thinking about check automation:
• Platform & operating process independence
• driven information capacity (information input, output information, metadata)
• Customizable reporting (DB Access, Crystal Reports)
• Email notifications (automatic notification in case of failure or threshold levels)
• Easy debugging & logging
• Version control friendly - maximum or no binaries
• Extensible & customizable (API open to be able to integrate with other tools)
• Common Controller (Ant or Maven)
• To carryover out Headless done without supervision (for integration with the building method or a batch of runs)
• Support distributed execution environment (distributed testbed)
• Support for distributed applications (distributed SUT)

Test script

A test script in testing program is a set of instructions that will take place in the system tests to verify that the system functions as expected.
There's various ways to implement check scripts.
• By hand. These are the most commonly known as check cases.
• Automated
• Tiny program written in a programming language used to check the functionality of a program system.Check scripts written as a short program can be written using an automated gizmo graphical user interface functional check special(such as HP Rapid Check Professional, Borland SilkTest, and Rational Robot) or a well-known programming language (like C + +, C #, Tcl, Expect, Java, PHP, Perl, Python or Ruby).
• Widely known as short programs of control parameters of check information
• Reusable steps created on a table alias keyword driven - or table-driven testing.These six types are also done on manual testing.The main advantage of automated testing is that tests can be performed continuously without the require for a human being intervention. Another advantage over manual testing that is easily repeatable, and therefore when you are promoted regression testing. It is worth thinking about the automation of testing whether they will be executed repeatedly, for example, as part of regression testing.Disadvantages of automated tests are automated tests that are often poorly written or basically rest during reproduction. Since most systems are designed with human interaction in mind, it is nice practice to check in humans system at some point. Automated testing can only examine what they have been programmed to examine. A training Manual Tester can notice that the system under check is behaving badly or without being directed. Therefore, when used in regression testing, measurement handbook you will find new bugs while ensuring that elderly bugs do not reappear, whereas an automated check can be guaranteed only the second.Two should not fall in to the trap of spending more time in the automation of proof than would be necessary to run basically by hand, unless it is scheduled to be executed several times.

Test harness:
In program testing, a test harness or automated check framework is a collection of program and check information set to check a program unit is run under various conditions and monitoring their behavior and outcomes. It's two main parts: the run time check and the check script repository.Check harnesses permit check automation. You can call functions with supplied parameters and print and compare the results with the desired value. The check device is a hook for the code developed, which can be tested using a framework for automation.A check device should permit specific tests to run (this helps in the optimization), orchestrate a run time environment, and provide an ability to analyze the results.
The typical objectives of a check device are:
• Automate the testing method.
• sets of tests executing check cases.
• Generate reports of supporting evidence.
A check device can provide a number of the following benefits:
• Increased productivity due to automation of the testing method.
• Increased likelihood of regression testing will occur.
• Increased quality of program components and applications.

Test suite

In program development, a set of tests, less commonly known as a validation set is a collection of check cases that are intended to be used to check a program program to show that you have a specific set of behaviors. A series of tests often contains detailed instructions or goals for each collection of check cases and information about configuring the method to be used during the check. A group of check cases may contain the requirement states or steps, and descriptions of the after the tests.Collections of check cases sometimes incorrectly as a check plan, check script, or even a check scenario.

Types:
Sometimes series of tests is used to group similar check cases together. A technique can have a series of smoke tests is only on evidence of smoke or a set of tests for specific functions in the technique. It may also contain all the evidence & if a means check should be used as a smoke check or specific functionality.An executable check suite is a set of tests that can be executed by a program. This usually means a check device,that is integrated with the suite there. The check suite & check device can work together in a sufficiently level of detail for proper communication with the technique under check (SUT).A series of tests for primality check subroutine might contain a list of numbers & primality (main or compound), together with a subroutine of the check. The check subroutine that the supply of each number in the list to the
Primality tester, & verify that each check result is correct.

Test case

A test case in program engineering is a set of conditions or variables in which an evaluator to choose whether a program application or technique is functioning properly or not. The mechanism for determining whether a program program or technique has passed or failed this check is called a check oracle. In some places, an oracle could be a requirement or use case, while in others it could be a heuristic. It may take lots of check cases to choose that a
program program or technique is functioning properly. Check cases are often referred to as check scripts, including when writing. Written check cases are usually collected in check suites.

Formal test cases:
To fully check that satisfies all the requirements of an application, must have at least seven check cases for each of requirement: seven positive and seven negative check, unless a requirement has sub-requirements. In this situation,each sub-requirement must have at least seven check cases. Keeping track of the relationship between the obligation and the testing is often performed through a traceability matrix. Written check cases should include a description of the functionality of to be tested, and the preparation necessary to ensure that the check can be conducted.What characterizes a formal, written check case is that there is a known input and an expected outcome, which works place before jogging the check. The known input should check a precondition and the expected outcome should prove a post condition.

Informal test cases:
For applications or systems without formal requirements, check cases can be written on the basis of accepted normal operation of programs of a similar class. In some schools, check, check cases are not written at all, but the activities and the results are presented after the tests are executed.In hypothesis testing, hypothetical stories are used to help the tester to think of a complex problem or method. These scenarios are usually not written in any detail. They can be as simple as a diagram for a testing environment or could be a description written in prose. The ideal scenario check is a story that is motivating, credible, complex,and easy to evaluate. They are usually different from check cases that check cases are single steps while the hypothesis
cover a quantity of steps.

Typical written test case format:
A test case is usually a single step, or occasionally a sequence of steps to check the correct behavior / features,application features. An expected result or expected outcome is usually given.Additional information that may include:
• Check Case ID
• Description of check case
• check step or order of execution number
• related requirement (s)
• depth
• Check Section
• Author
• check boxes if the check is automatable and has been automated.
Additional fields that can be included and the date that run the tests:
• pass / no
• Comments
Larger check cases may also contain prerequisite states or steps, and descriptions.A writing check case should also contain a place for the actual outcome.
These steps may be stored in a word processing document, spreadsheet, database or other common repository.In a database method may also be able to see the results of previous tests and that have generated the results and the method configuration used to generate the results. These previous results typically stored in a separate table.Check suite often also contain
• check summary
• Configuration
Besides a description of the functionality of the check, and preparation necessary to ensure that the check can be conducted, most of the long time in the check case is the creation of the evidence and its modification when the method changes.In special circumstances, may be a require to run the check, produce results, then a team of expert evaluate whether the results can be thought about a pass. This happens often in the number of new performance products determination. The first check is taken as a baseline for subsequent tests of the product release cycles.Acceptance tests, which use a variation of a written check case, are commonly performed by a group of finish users or method customers to ensure that the method developed meets the specified requirements or contract. User name acceptance tests are distinguished by the inclusion of the path happy or positive check cases to the complete the exclusion of negative check cases.

Test data:
Test information is information that have been identified specifically for use in testing, usually a computer program. Some information can be used in a way of confirmation, usually to verify that a given set of entry for a particular function occurs a result. Other information can be used to challenge the program's ability to respond to unusual entry ends, exceptional or unforeseen. The check information can be produced in concentrated form or systematic (as is often the case in the domain of proof), or through other means, less focused approaches (such as typical high-volume automated random testing). The check information can be produced by the verifier, or a program or feature that helps Tester. The check information can be recorded for reuse, or used one times & then forgotten.The proficiency tests are a relatives of check techniques that focus on the check information. This could include common ownership or
critical inputs, representing a particular equivalence class model, values that can appear at the borders equivalence between a class & another outrageous values that must be rejected by the program, the combination inputs, or inputs that could drive the product to a particular set of products.

Traceability matrix

A traceability matrix is a document, usually in the form of a table that correlates the four documents that baseline requires a relationship of plenty of to plenty of to select the integrity of the relationship. It is often used with high-level requirements (these often consist of promotion requirements) & application requirements detailed product matching parts of high-level design, detailed design, check plan & check cases.For example, a requirements traceability matrix is used to check if the current project requirements are achieved & to assist in the creation of a request for proposal, several documents submitted & the project plan tasks. [1]The common use is to take the user name for each of the elements of a document & place them in the left column. The identifiers for other papers placed in the top row. When an item in the left column relates to a topic at the top, a mark is placed at the intersection cell. The number of relationships are added to each row & each column. This value indicates the mapping of the four topics. Values of zero indicate that there is no connection. It must select if there is to do. Giant values insinuate that the relationship is complex & must be
simplified.To facilitate the creation of traceability matrices, you ought to also add relations with the source documents for both traceability backward & forward traceability. In other words, when an item is changed in to a baseline document,It is easy to see what needs to change in the other.




Testing artefacts

IEEE 829
IEEE 829-1998, also known as the 829 standard for application check documentation, is an IEEE standard that specifies how a set of documents for use in four defined stages of application testing, each stage potentially produce their own separate type of document. The standard specifies the format of these documents, but not stipulate whether they all must be produced, nor does it include any criteria regarding adequate content for these documents. It is a matter of opinion outside the scope of the rule. The documents are:
Test Plan: a management planning document that shows:
• How the check is carried out (including configurations SUT).
• Who will do
• What will be tested
• How long it will take (although this can vary, depending on availability of resources).
• What coverage of the check is, ie what level of quality is necessary
Test Design Specification: detailing check conditions and expected results and pass the check criteria.
Test Case Specification: specifying the check information for use in the management of check conditions defined in the proof of Design Specification
Test Procedure Specification: detailing how to run each check, including any prerequisites and configuration steps to follow
Test Item transmission of the document: reporting application components during the check have progressed from a testing phase to the next
Proof of registration: registration is conducted tests of the cases that led, in what order and whether each check passed or no
Test Incident Document: detail, for any evidence that the actual versus expected result, and other information to shed light on why a check has failed. This document is deliberately named as a incident document, not a bug document. The reason is that a discrepancy between predicted and actual results may
occur for several reasons other than a technique failure. These include the expected results being wrong, of the check is performed poorly, or lack of consistency in requirements meaning that over two interpretation could be done. The document contains full details of the incident, as actual results and expected, when failed, and supporting evidence to assist in their resolution. The document will also include, if possible, a assessing the impact of an incident to the check.
Test Summary Document: a management document that provides important information uncovered by testing performed, including assessments of the quality of stress tests, the quality of the application technique under check, and statistics from incident reports. The document also records what testing was done and how While taking in order to improve the planning of any future check. This final document is used to indicate whether the application technique under check is fit for purpose in terms of whether or not it met the acceptance criteria defined by the actors involved.

Relationship with other standards:
Other rules can be covered in the documentation according to IEEE 829 are:
IEEE 1008 standard for unit testing
IEEE 1012 standard for program verification & validation
IEEE 1028, a standard for program inspections
IEEE 1044, a standard for the classification of program anomalies
IEEE 1044-1, a guide to the classification of program anomalies
IEEE 830, a guide for developing specifications for technique requirements
IEEE 730 standard for quality assurance designs program
IEEE 1061, a standard for program quality metrics & methodology
IEEE 12207, a standard for life cycle processes of program & information lifecycle
BS 7925-1, a vocabulary of terms used in program testing
BS 7925-2, a standard for program component testing

Use of IEEE 829:
The standard forms part of the training procedures and ISEB Foundation Certificate in Application Professional Tests sponsored by the British Computer Society. ISTQB, after the formation of their own curriculum based on ISEB and curricula ASQF France, also adopted as the IEEE 829 standard for application testing documentation.

Test strategy:
A Test strategy is a technique that describes the testing portion of the application development cycle. It is created to tell project managers, testers & developers on some key issues in the testing technique. This includes the aim of the tests, methods of testing new features, total time & resources needed for the project, & evidence environment.In the testing strategy describes how the risks of stake holder products are attenuated in the levels of testing, the check types are made to check levels, & entry & exit criteria apply.The check strategy is built on the basis of design development documents. The technique design document is the main used &, sometimes, conceptual design document may be concerned. The documents describing the design of application functionality that is enabled in the next version. For each set of design development, a appropriate check strategy must be created to check the number of new functions.

Test Levels:
The test strategy describes the level of testing performed. There's fundamentally two levels of tests: unit tests,integration testing & method testing. In most application development organizations, developers are responsible to check the drive. Individual testers or check equipment are responsible for integration & method testing.

Roles and Responsibilities:
The roles and responsibilities of the race leader, individual testers, project manager must be clearly defined in a draft level in this section. This may not have names associated, but the role has to be very clearly defined.Testing strategies should be examined by developers. They ought to also be reviewed by the check leads for all levels of testing to ensure that full coverage is still not overlap. Both the director of testing and development of managers should adopt the strategy of testing before testing can start.

Environment Requirements:
Environmental requirements are an important part of the check strategy. It describes what operating systems are used to tests. It also clearly informs the levels necessary OS patches and security updates needed. For example, some the check plan may need Service Pack 2 installed on the Windows XP operating technique as a prerequisite for the check.

Testing Tools:
There's three methods used in the execution of check cases: manual and automation. Depending on the nature of the evidence,is usually the case that a combination of manual and automated testing is the optimal check method. Planning must find appropriate automation device to reduce total check time.

Risks and Mitigation:
Any risks that may affect the testing method must occur together with mitigation. By documenting the risks this document, you can anticipate the occurrence of that long before time and then proactively can prevent happening. Examples of risks are dependence on the completion of coding, which is performed by subcontractors, the ability to testing tools, etc.

Test Schedule:
A test plan should make an estimation of how long it will take to complete the testing phase. There's plenty of requirements to complete testing phases. First, testers must execute all check cases at least one time. Furthermore, if a defect was found, the developers will need to fix the problem. The testers should then re-test the failed check case until it is functioning correctly. Last but not the least, the tester need to conduct regression testing towards the finish of the cycle to make sure the developers did not accidentally break parts of the program while fixing another part. This can occur on check cases that were historically in the past functioning properly.The check schedule should also document the number of tester obtainable for testing. If possible, assign check cases teach tester.It is often difficult to make an accurate approximation of the check schedule since the testing phase involves plenty of
uncertainties. Planners should take in to account the extra time needed to accommodate contingent issues. One way to make this approximation is to look at the time needed by the previous releases of the program. If the program is new,multiplying the initial testing schedule approximation by one is a nice way to start.

Regression Test Approach:
When it identifies a particular problem, programs can be debugged & the review was carried out the program. To make sure that the patch works, the program will be tested again for that criteria. Regression testing ensures that A solution is not to generate other problems in that program or any other interface. Therefore, a set of related check cases may must repeat again to make sure nothing else is affected by a particular solution. How this will be conducted should be developed in this section. In some companies, every time there is a solution in a single unit, all unit tests cases from that unit will be repeated to accomplish a higher level of quality.

Test Groups:
From the list of requirements, they can identify related areas, whose functionality is similar. These areas are proof groups. For example, a railway reservation process, anything connected with booking of tickets is a functional group; anything related to the generation of reports is a functional group. Similarly, they must identify groups based check the aspect of functionality.

Test Priorities:
Among the check cases, they must set priorities. Although testing of application projects, some check cases will be treated as the most important and if not, the product can not be released. Some check cases can be treated as Cosmetics and if not, they can release the product without much compromise in functionality. This priority levels should be clearly stated. These can be assigned to check groups as well.

Test Status Collections and Reporting:
When walking the check cases, the race leader and the project manager must know exactly where they stand in terms of testing activities. To know where they are, the contributions of individual evaluators must reach the race leader. This will include, what check cases are executed, the time it took, how plenty of cases have passed the check and how plenty of, etc.Moreover, the frequency with which they see the situation must be clearly mentioned. Some companies have a practice of collecting the situation in a daily or weekly basis. This has to be mentioned clearly.

Test Records Maintenance:
When jogging the check cases, they must keep track of the details of implementation, when executed, by whom,how long it took, what is the result, etc. This information should be available for the race leader and project manager, along with all team members in a central location. This can be stored in a specific directory on a central server and the document must make clear about the locations and directories. The naming convention for documents and files must also be mentioned.

Requirements traceability matrix:
Ideally, each program developer must meet all requirements . Thus, from the design, each requirement must be addressed in every single document in the program system. The documents include the HLD,LLD, source code, unit check, integration check cases & cases of check technique. See the table below shows
which describes the requirements traceability matrix system. In this matrix, the rows are counted with the requirements. To all records (HLD, LLD etc), there will be a separate column. Thus, in each cell, it should be noted, in which section in High-level Dialogue addresses a particular requirement. Ideally, if every requirement is addressed in every single document, all individual cells must have valid IDs or names section filled in Then they know that addresses every need. In If lack of demand, they must return to your document & correct it, so went to the requirement.

Test Summary:
Top management may have the summary of evidence on a weekly or monthly basis. If the project is critical,they may require on a daily basis as well. This section should address what type of summary reports of the check comes for senior management, along with frequency.The check strategy should give a clear picture of what the team will check the entire project for the period. This document is / may be presented to the client also, if necessary. The person who prepares this document,must be functionally important in the domain of the product, with a lovely experience because this is the document being to lead the team to the check activities. Check strategy must be clearly explained to the members of check team right at the start of the project.

Test plan:
A test plan is a document that details a systematic approach to testing a system as a machine or software. The
plan typically contains a detailed understanding of what the eventual workflow will be.

Test plans:
A check plan documents the strategy to be used to verify and ensure that a product or method meets its design specifications and other requirements. A check plan is usually prepared by or with significant input check Engineers.Depending on the product and responsibility of the organization implementing the check plan, check plan can include four or more of the following:
• Design verification and compliance testing - to carryover out during the development or approval stages of product, usually in a small sample of units.
• The manufacture or production of evidence - that is made during the preparation or manufacture of the product in a coursework form for the purposes of performance verification and quality control.
• Accept or commissioning check - which takes place at the time of delivery or installation of the product.
• Service and Repair of inquiry - to be held as necessary during the lifetime of the product.
• regression testing - to be performed on existing operational product to verify that existing functionality does not receive breaks down when other aspects of the environment has changed (for example, improving the platform on which existing application is walking).
A complex method can have a check plan to address high-level general requirements and supporting check designs for Address the details of the design of subsystems and components.Document formats check plan can be as varied as the products and the organizations that apply. There's four important elements which are described in the check plan: Check coverage, check methods and check responsibilities.They also are used in a formal testing strategy.Coverage of the tests in the check plan states what the requirements will be verified during what stages of product life. Check The coverage is derived from the design specifications and other requirements, such as safety standards or codes of self-regulation,where each requirement or design specification should ideally have four or more means for the verification. Coverage of tests for different stages of product life may overlap, but not necessarily be the same for all stages. For example, some requirements may be verified during the verification check design, but does not repeat during acceptance testing. Check coverage also feeds back in to the design method, because the product may must be designed to permit check access (see Design For Check).Check methods in the state of check plan coverage of how the check is conducted. Check methods can be determined by standards, regulatory, or contractual agreement, or may must generate new ones. Check methods also specified check equipment for use in conducting tests and establishing pass / fail criteria. The check methods used to verify
the hardware design requirements can range from simple measures, such as visual inspection, check development procedures that are documented separately.
Testing responsibilities include what organizations will conduct the check methods and at every stage of product life. This check allows organizations to plan, acquir e and create check equipment and other resources needed to implement check methods for which they are responsible. Proof of responsibilities also includes what information will be collected and how the information will be stored and reported (often referred to as "benefits"). Four outcome of a successful check plan must be a record or document of verification of all design specifications and requirements agreed to by all parties.

IEEE 829-1998 Test Plan Structure:
• Test plan identifier
• Introduction
• The evidence
• Check characteristics
Features
• Do not be tested
• Focus
• Point of acceptance / rejection criteria
• The criteria for suspension and resumption requirements
• Proof of benefits
• testing tasks
• Environmental needs
• Responsibilities
• Staffing and training needs
• Calendar
• Risks and contingencies
• Approvals

Usability inspection

Usability inspection is the name of a set of methods that an evaluator inspects a user interface. This is in contrast to usability testing on the usability of the interface is evaluated by the tests on real users. Usability Inspections usually in the early stages of the development method by evaluating prototypes or specifications for the method can not be tested on users. The usability inspection methods are generally thought about cheaper to implement than check users.
The usability inspection methods are:
• Cognitive Walk through
• Heuristic evaluation
• Tutorial pluralistic

Cognitive walk through:
The cognitive walk through method is a usability inspection method for identifying usability problems in a piece of application or website, focusing on how easy it is for new users to perform tasks with the method. The method is rooted in the notion that users generally prefer to learn a method by using it to accomplish tasks, than by example, the study of a manual. The method is valued for its ability to generate results quickly with low cost, Compared to usability testing and the ability to apply the method in the design before encoding even begun.

Introduction:
A tutorial begins with a cognitive task analysis that specifies the sequence of steps or measures required by the user to perform a task, and system responses to those actions. Designers and developers of software and steps tutorial as a group, ask a few questions at every step. Data are collected in the
tutorial, and after a report of potential issues is compiled. Finally, the software has been redesigned to address the issues identified.
The effectiveness of cognitive methods such as tutorials is difficult to measure in terms of value, since it is very limited opportunities for controlled experiments, while the software development. Normally the measurements of participation comparing the number of usability problems found by applying different methods. However, Gray & Salzman calls questioned the validity of studies in his dramatic role 1998 "Damaged Merchandise", demonstrating how
very difficult to measure the effectiveness of usability inspection methods. However, the consensus usability community is that the cognitive walk through method works well in a variety of environments and applications.


Walking through the tasks:
After the task analysis has been done to make the tutorial participants asking themselves a set of questions for each sub task. Usually they are asked three questions:
• Is the user trying to accomplish the effect that the sub task has? "You understand that this sub task is necessary to accomplish the objective of the user?
• Will the user notice the correct action is not obtainable? For example, the button visible?
• Are You understand that the desired sub task can be accomplished by the action? For example, the right button is visible, but the user does not understand the text and therefore not click it.
• Is the user receives feedback? Does the user know that have done the right thing after doing the action?By answering the questions for each sub task usability problems will be noted.

Heuristic evaluation:
A heuristic evaluation is a process of discounting the application control utility that helps identify usability problems in user interface (UI) design. Evaluators are supposed to look specifically at the interface & judge its compliance with recognized usability principles (the "heuristics"). These methods of assessment are now are taught & practiced in the field of new media, which are often designed user interfaces in a short space of time in a budget that may restrict the amount of money available to establish other types of interface testing.

Introduction:
The main aim of the heuristic evaluation is to identify issues associated with designing user interfaces.Usability consultant Jakob Nielsen developed this process based on several years of teaching experience and consultation on usability engineering.Heuristic evaluations are one of the more informal methods [1] Usability inspection in the field of human-computer interaction. There's lots of sets of usability design heuristics are not mutually exclusive and cover lots of of the same aspects of interface design.often, usability problems that are discovered are often classified on a numerical scale according to their
estimated impact on user performance or acceptance. Often the heuristic evaluation is conducted in the context of use cases (typical user tasks), to provide information to developers to the extent that the interface is likely to be compatible with the needs of intended users and preferences.The simplicity of the heuristic evaluation is beneficial in the early stages of design. This process of usability inspection does not need user testing can be daunting, due to the need of users, a place to check them and a payment of for your time. Heuristic evaluation requires only one expert, reducing the complexity and time taken to
assessment. Most heuristic evaluations can be accomplished in days. The time necessary varies with the tool size, complexity, the purpose of review, the nature of the usability problems that arise in the review, and the competence of the evaluators. Using the heuristic evaluation prior to user testing will reduce the number and severity of design errors discovered by users. Although assessment of usability heuristics can discover lots of of the major issues in a short period of time, a criticism often leveled is that the results are highly influenced by knowledge expert reviewer (s). This "unilateral" reviewed on several occasions has had different results from performance tests, each type of Check the discovery of a different set of problems.

Nielsen's heuristics:
Jakob Nielsen Heuristics are probably the most used usability heuristics for user interface design. Nielsen developed heuristics based on the work, together with Rolf Molich in 1990. [1] [2] The final set of heuristics that are still used were released today by Nielsen in 1994. [3] The heuristic that is published in Nielsen's book Usability Engineering are the follows
Visibility of process status:
The process should always keep users informed about what is happening, through appropriate feedback within
reasonable time.
Match between process and the real world:
The process should speak the user's language, with words, phrases and concepts familiar to the user, than
system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.
User control and freedom:
Users often pick process functions by mistake and will need a clearly marked "emergency exit" to exit
Unwanted state without having to go through an extended dialogue. Support undo and redo.
Consistency and standards:
Users should not must wonder whether different words, situations, or actions mean the same thing. Follow conventions of the platform.
Prevention of error:
Even better than nice error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error or check the conditions set for them and users with a confirmation option before they commit to action.
Recognition than recall:
Minimize user memory load by making objects, actions and options visible. The user should not must recall information from four part of the dialogue to another. Instructions for use of the technique should be visible or easily retrievable whenever appropriate.
Flexibility and efficiency of use:
Accelerators - unseen by the novice user - may often speed up the interaction for the expert user such that the technique can satisfy both novice users and experienced. Permit users to tailor frequent actions.
Aesthetic and minimalist design:
Dialogues should not contain information that is irrelevant or seldom needed. Each additional unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.
Help users recognize, diagnose, and recover from errors:
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and suggest a constructive solution.
Help and documentation:
Although it is better if the technique can be used without documentation, it may be necessary to provide help and documentation. This information should be easy to search, focused on the user's task, list concrete steps that completed, and not giant.

Gerhardt-Powals’ cognitive engineering principles:
Although Nielsen is thought about the expert and leader in the field of heuristics, Jill Gerhardt-Powals also developed a set of cognitive principles to improve performance. These heuristics, or principles, are similar to those of Nielsen heuristic, but adopt a more holistic evaluation. From usability.gov, Gerhardt Powals principles "are listed below.
• Automation of the unwanted workload:
• free up resources for high-level cognitive tasks.
• eliminate mental calculations, estimations, comparisons, and unnecessary thinking.
• Reducing uncertainty:
• display information in a way that is clear and obvious.
• Information from Fuse:
• reduce the cognitive load, collecting information at less than the sum of the higher level.
• Present new information with meaningful aids to interpretation:
• Use a familiar framework, making it easier to absorb.
• Using everyday terms, metaphors, etc.
• Use names that are conceptually related to function:
• context dependent.
• Trying to improve the recall and recognition.
• The group's information consistently significant to reduce the search .
• Limit data-driven tasks:
• Reduce the time of assimilation of raw information.
• Make appropriate use of color and graphics.
• Include in the sample only the information needed by the user at any given time.
• Provide multiple coding of information where applicable.
• Practice wise redundancy.

Pluralistic walk through:
The pluralistic walk through (also called study participatory design, user centered Tutorial,Storyboard, Table-Topping, or Tutorial Group) is a usability inspection method to identify usability questions on a piece of program or web-site in an work to generate a maximum usable man-machine interface. The
method centers around the use of a group of users, developers and usability professionals to pass through a stage of work,discuss usability issues related to elements involved in the dialogue of the stage steps. The expert group used Are invited to assume the role of the typical users of the check. The method is valued for its ability to be used in the earliest stages of design, allowing the resolution of usability problems quickly and early in the design method. The method It also allows the detection of a greater number of usability problems found in a moment due to the interaction Multiple types of participants (users, developers and usability professionals). This type of usability inspection method has the additional aim of increasing sensitivity to the concerns of developers to users on product design.

Procedure:

Walkthrough Team:
A tutorial team must be assembled before the pluralistic walkthrough. Two types of participants are included in the tutorial: representative users, product developers and human factors (the utility), engineers and professionals.Users should be representative of the target audience, and are thought about the major participants in the usability assessment. A product developers answer questions about the design of suggesting solutions to problems users have
found. Human factors professionals often serve as facilitators and are also there to provide information on design and recommend design improvements. The facilitator's role is to guide users through tasks and facilitate collaboration between users and developers. It is best to keep away from a product developer to assume the role of facilitator, as they may become defensive to criticism of its product.

Materials:
The following materials are necessary to over out a tour plural:
• Living sizable to accommodate approximately 6-10 users, 6-10 developers & 2-3 usability engineers
• Screen Printed shots (paper prototypes) packaged together in the same order as the screens when users were performing specific tasks. This includes a copy of the display panels, dialog boxes, menus, etc. presented in order.
• Hard copy of the scenarios for each participant. There's several scenarios described in this document complete with the information to be manipulated for the task. Each participant will get a package that allows him or her to write a response (ie the action to take on that panel) directly on the page. Job descriptions for the participant are brief direct exposure.
• Writing utensils to make screenshots & documentation & fill out questionnaires.Participants get written instructions & rules at the beginning of the tutorial session. The rules indicate that all participants (users, designers, usability engineers) to:
• Assume the role of users
• To write in the panels of the measures to take in achieving the task at hand
• To enter any additional comments about the task
• Do not fold forward to other groups until they are told that
• To keep the discussion on each panel until the moderator decides to go ahead.

Tasks:
Tutorials are pluralistic group activities that need the following steps should be followed:
1. Participants are presented with instructions and the basic rules above. The description of the task and package also distributed scenario.
2. Then, an expert in the product (usually a product developer) gives a brief description of the key concepts of the product and interface features. This overview serves the purpose of encouraging participants to visualize the finish product finish (application or web-site) so that participants acquire the same knowledge and expectations of the last product that finish users of the product that is supposed to have.
3. Usability testing then begins. The scenarios are presented to the panel and participants are asked to write the sequence of action to take in attempting to complete the specified task (ie, move from four screen to another). They do this individually, without conferring with each other.
4. When everyone has written their actions independently, participants discussed the actions that suggested for the task. They also discuss potential usability problems. The order of the communication is usually so that representative users first go to are not influenced by other group members and are not
discouraged from speaking.
5. After users have done, the usability experts present their conclusions to the group. Developers often report its rationale for its design. It is imperative that developers embrace an attitude of welcome comments are intended to improve the usability of your product.
6. The facilitator tutorial presents the correct answer, if the debate is off coursework and clear up any clear situations.
7. After each task, participants are given a short questionnaire on the usability of the interface have only evaluated.
8. Then the panel gets the next task and around the screens. This technique continues until all scenarios have been been evaluated.
Throughout this technique, the usability problems are identified and classified for future action. The presence of the different types of participants in the group allows a synergy potential for development that often leads to creativity and collaboration solutions. This allows a focus on user-centered point of view, while also taking in to account the engineering design limitations of practical systems.

Characteristics of Pluralistic Walk through:
Other usability inspection methods are: Cognitive tutorials, interviews, focus groups, remote Tests & think aloud protocol. Tutorials pluralistic shares a number of the same features with these other traditional tutorials, cognitive tutorials, but there's some characteristics that define(Nielsen, 1994):
• The main alter with respect to the tutorials usability should include four types of participants:representative users, product developers, & human factors (usability) professionals.
• Hard copy screens (panels) are presented in the same order they appear online. A working scenario is defined, & participants at the screens in a linear path through a series of user interface panels, as that for the successful completion of the task specified in line like the site / program is currently designed.
• Participants were asked to assume the role of users for any user population being tested. Thus, the developers & usability professionals are supposed to try to get in the place of users when provide written replies.
• The participants write down the measures to take in the search for the line of work designated, before continuing discussion is made. Participants must write their answers in as much detail as possible to the keystroke or other action level of entry. These written responses that there is some quantitative information on production user actions that may be of value.

Benefits and Limitations:
Benefits:
There are several advantages that make the pluralistic usability walkthrough a valuable tool.
• Early systematic look at a new product, obtaining early performance & satisfaction information from users about a product. It can provide early performance & satisfaction information before design strategies have been expensive practice.
• Strong focus on user-centered design in task analysis, which leads to more problems identified at an earlier point in the development. This reduces the check cycle iterative redesign through the use of immediate feedback & discussion of design problems & possible solutions while users are present.
• Redesign synergistic because the group method for users, developers & usability engineers. The discussion of the problems identified in a multidisciplinary team to generate creative & useful solutions & quick.
• Valuable quantitative & qualitative information is generated by user actions documented by the written answers.
• Product development in the period of recognition of gain to users' common problems, frustrations or concerns regarding product design. The developers are becoming more sensitive to the concerns of users.

Limitations:
There are several limitations to the pluralistic usability walkthrough that affect their use.
• The route can only progress as slowly as the slowest person in each panel. The tutorial is a group exercise and, therefore, to discuss a task / screen as a group, they expect that all participants have
written answers to the situation. The session can feel laborious if it is slow.
• A gigantic group of users, developers and usability experts must be put in the same time. Programming could be a problem.
• All possible actions can not be simulated in printed form. Only one viable path shown interest stage.This prevents participants from navigation and exploration, the behaviors that often lead to further learning about user interface.
• Product developers do not feel comfortable listening to criticism about their designs.
• Only a limited number of scenarios (ie, paths through the interface) can be explored due to time constraints.
• Only a limited number of recommendations can be discussed due to time constraints.

Usability testing

Usability testing is a process used to assess a product by testing it on users. This can be seen as an irreplaceable practical use, since it gives direct input on the number of real users use the process. [1] This is in contrast to the ease of use inspection methods where experts use different methods to assess a user interface without user involvement.Usability testing focuses on measuring the ability of a product made by man to accomplish its purpose. Examples of goods that benefit from usability testing are web-sites or web applications, computer interfaces,documents or devices. Usability testing measures the usability, or ease of use of a specific object or set of objects,Whereas in general studies of human-computer interaction attempt to formulate universal principles.

History of usability testing:
One of Xerox Palo Alto Research Center (PARC) PARC wrote that employees use usability testing to generate comprehensive Xerox Star, introduced in 1981. [2] Only about 25,000 were sold, leading plenty of to think about the Xerox Star five commercial failure.The preview of Google Book Search, the interior Intuit book says (page 22, 1984), "... in the first instance of the Usability who later became the industry standard practice, LeFevre hired street people \. and dated their Kwik-Chek (Quicken) using a stopwatch. After each check \. programmers worked to improve schedule. "[3]), Scott Cook, Intuit co-founder, said," \. they did usability testing in 1984, four years before somebody Other \. that there is a giant difference between making and promotion people to do as part of its \. design \. a giant difference between doing and having to be the core of what the engineers are focused on [4].Cook did not have knowledge of the PARC work, but sounds more like they knew it only related to design promotion Unlike the re-engineering and engineering decisions based on direct user input. In any case, at the time of this Google seems to have written usability testing projects between work PARC and Quicken, but after plenty of Quicken became a top commercial seller.

Goals of usability testing:
Usability testing is a black-box testing method. The aim is to observe people using the product to discover errors & areas for improvement. Usability testing generally involves measuring how well check subjects respond in five areas: efficiency, accuracy, memory, & emotional response. The results of the first check may be treated as a baseline or control measurements, all subsequent tests can be compared with the baseline to indicate improvement.
• Performance - How long & how lots of steps are necessary for people to perform basic tasks? (For
example, find something to buy, generate a new account, & on the subject.)
• Accuracy - How lots of people make mistakes? (& they were fatal or recoverable with the right
information?)
• Recall - What is the person recall afterward or after periods of non use?
• The emotional response - How a person feels about done tasks? Is the person assertive, stressed?
The user recommend this technique to a mate?

What usability testing is not:
Simply gathering opinions on an object or document is the market research than usability testing. Usability testing is systematic observation, under controlled conditions to decide how people can use the product than showing users a rough draft & asking, "Do you understand that?" Usability testing involves looking people trying to use something for its intended purpose. For example, when instructed to mounting evidence of a toy,the check subjects should be given instructions & a box of parts. Drafting instructions, the quality of the artwork, & the toy design, influence the assembly method.

Methods:
The creation of a usability check involves carefully generating a scenario, or a realistic situation in which the person who makes a list of tasks using the product tested while observers watch and take notes. Several check instruments other as script instructions, paper prototypes and pre-and post-test questionnaires are also used to collect information onthe product being tested. For example, to check the function of insertion of an email program, a scenario report a situation where a person needs to send an email attachment, and ask them to over out this task.The aim is to observe how people act in a realistic way so that developers can see the problem areas and what People like. Popular techniques used to collect information during a usability check include thinking aloud protocol and eye monitoring.


Hallway testing:
Hall of evidence (or the hallway usability testing) is a specific methodology of usability testing program. In lieu of using an in-house group training of testers, one or one people at random, indicative of a representative sample of finish users,identified in testing of program (either an application, web-site, etc), the name of the process relates to the fact that examiners should be random people passing by in the hallway. The theory, adopted by Jakob Nielsen'sresearch, is that 95% of usability problems can be discovered using this process.

Remote testing:
Remote usability testing (also known as a moderator or asynchronous usability testing) involves the use of a specially modified online survey, which allows the quantification of user testing studies, providing the ability to generate giant sample sizes. Furthermore, this type of user testing also provides an opportunity for the segment Feedback by demographic, attitudinal and behavioral. The tests were carried out in the user's own environment (in lieu of labs) to assist more realistic simulation of hypothesis tests of life. This approach also provides a vehicle to easily request feedback from users in remote areas.

How many users to test?:
In the 1990s, Jakob Nielsen, a researcher at the time of Sun Micro systems, popularized the concept of using numerous tiny usability tests typically test-five subjects each at different stages of development method. Their argument is that, one time it is found that one or two people are confused by the homepage, small is learned from watching more people suffer through the same flawed design. "Development of usability tests are a waste of resources. The best results come from testing no over 5 users and tiny run to check as you can pay. "2 [6]. Nielsen published his research and later coined the term heuristic evaluation.The claim of "five users is enough" was later described by a mathematical model [7] that states the proportion of the problems discovered U
where p is the probability that an individual identify a specific problem and n the number of subjects (or check sessions). This model is shown as a graphic asymptotic to the actual number of existing problems (see Figure below).

The Nielsen research subsequent claim has been challenged with impatience, both empirical evidence 3 [8] and more advanced mathematical models [9]. Seven key challenges for this are: (1) ease of use as it relates to the specific set of users as a small sample is unlikely to be representative of the total population for the information as small the sample is more likely to reflect the group shows that the population that can represent and (2) Not all usability
problem is equally easy to detect. Problems difficult to move to slow the overall technique. In these circumstances, the progress of the technique is much shallower than expected by Nielsen / Landauer formula [10].Most researchers and practitioners now agree that although the check users 5 is better than not at all tests, a sample of larger than five years is needed to detect a satisfactory number of usability problems.

Think aloud protocol:
Thinking aloud protocol (or protocols of thinking aloud, or TAP) is a process used to collect information in usability testing in the design and product development in psychology as well as a wide range of social sciences (eg, reading, writing and translation research process). The thinking aloud process was developed by Mark Lewis, while they was at IBM, and explains Focused on the task of user interface design: A Practical Introduction by C. Lewis, J. Rieman. The process was perfected by Ericsson and Simon (1980, 1987, 1993).Think aloud protocols involve participants to think aloud as they are conducting a series of specific tasks. Users are asked to say what you are looking, think, act and feel as they go about their tasks. This allows observers to see first hand the process of performing the task (and not only its final product). Observers in this check are asked to objectively take notes of what users say without trying to interpret their actions and words. Testing sessions are often audio and video recorded so that developers can return and refer to what participants
did and how they reacted. The objective of this process is to make explicit what is implicitly present in subjects can perform a specific task.
A related information, but slightly different process of collection is the talk aloud protocol. This means only the participants describing the action, but no explanation. This process is thought about more objective in which participants basically document how they complete a task than interpret or justify their actions (seeclassical works by Ericsson and Simon).

GUI testing and review

GUI software testing:
In computing, GUI program testing is the method of testing a product that uses a graphical user interface for ensure it meets your specifications in writing. This is normally completed through the use of a variety of check cases.
Test Case Generation:
To generate a 'good' check case, the experiment designer must make sure that your suite covering all functions of the process must also be sure that all the full exercise of the GUI itself. The difficulty in fulfilling this the task is twofold: six has to deal with the domain size and then six has to deal with strings. In addition, the tester faces more difficulties when they must do regression testing.The size problem can be easily illustrated. Unlike a (command line interface CLI) process, a graphical user interface has lots of operations to be tested. GUI of a small program such as Microsoft WordPad has 325 possible operations [1]. In a giant program, the number of operations can be easily an order of magnitude larger.The second problem is the problem of sequencing. Some process functions can only be done by Following some complex sequence of GUI events. For example, to open a file that a user having to click on the file Menu, then select the operation Open, and then use a dialog box to specify the file name and then focus application in the window that opens. Obviously, the increased number of possible increases in operations sequencing problem exponentially. This can become a serious problem when the tester is to generate check cases by hand.Regression testing becomes a problem with the GUI . This is because the user interface can change significantly through
versions of the application, despite the application can not. A check designed to follow a positive path through the graphical user interface may not be able to follow that path from a button, menu item or dialog can be relocated or appearance.These issues have fueled the problem of testing graphical user interface to automate domain. Lots of different techniques have proposed to automatically generate check suites that are complete and to simulate user behavior.Most techniques used to check attempt to build graphical user interfaces in the techniques historically in the past used to check the CLI programs.However, most of these are problems of scale when applied to the graphical user interface. For example, Finite State Based on modeling systems [2] [3] - in which a process is modeled as a finite state machine as well as a program is used to generate check cases that exercise all states - may work well in a process that has a limited number of countries, but may become excessively complex and difficult to handle for a GUI (see also evidence-based model).


Planning and artificial intelligence:
A new approach for check suite generation, an adaptation of a method for CLI [4] is to use a planning method [5].Planning is a well studied method of artificial intelligence (AI) domain that attempts to solve problems participation of three parameters:

• an initial state,
• a aim state,
• a set of operators, and
• a set of objects to operate.

Planning systems to select a path from the initial state to aim state through the use of operators. A simple planning problem would be one in which there were one words and an operation called 'change of a letter "that has allowed to change one letter in a word to another letter - the aim of the problem would be to change a word to another.To check graphical user interface, the problem is a bit more complex. In [1] The authors used a so-called IPP planner [6] to prove this method. The method is simple to understand. First, the user interface systems is analyzed to select which operations are possible. These operations become the agents used in the planning problem. Following an initial State is determined. Then the target state is determined that the examiner finds that the exercise would enable the method. Finally the planning method is used to select a path from the initial state to aim state. This road becomes the check plan.Using a planner to generate check cases has some specific advantages versus manual generation. A planning method,
by their nature, generate solutions to planning problems in a way that is most beneficial to the Examiner:

1. The designs are still valid. What this means is that the method output can be one of one things, a valid and
right plan operators used to accomplish the aim state or no plan at all. This is beneficial because a lot of time
be wasted when by hand generating a set of tests because of invalid check cases that the idea of working the tester but
did not.
2. A planning method pays attention to the order. Often, to check a particular function, the check case must be complex and
follow a path through the graphical user interface where the operations are performed in a specific order. When performed by hand, this
can lead to errors and can also be and time consuming to do.
3. Finally, and most importantly, a method is goal-oriented planning. What this means and what makes this event so
Importantly, the check generation is concentrated body of evidence on what is most important, check the functionality of
the method.

When by hand generating a set of tests, the examiner focuses more on how to check a function (ie the specific path through the graphical user interface). By using a planning method, the way is carefully and tester can focus on what the role of check. An additional benefit is that a planning method is not limited in any way when generating the path and can often find a path that was not foreseen in the tester. This problem is important to fight.Another interesting method of generating check cases graphical user interface that uses the theory of coverage of a lovely graphical user interface check can be met by simulating a novice user. One can speculate that an expert user of a method will follow a direct and predictable path through a graphical user interface and a novice user could follow a more random way. The theory is that if so used an expert to check the GUI, the method of plenty of possible states would not succeed. A novice user, however,followed by a much more varied and unexpected winding road to reach the same aim and it is therefore more convenient to generate check suites that simulate the use of beginners, and it will check more.The difficulty lies in the generation of check suites that simulate the "use of the method beginners. Using genetic algorithms is a how it intends to solve this problem [7]. Novice paths through the method are not random paths. First, a novice user learn over time and generally do not make the same mistakes repeatedly, and, secondly, a novice user is not analogous to a group of monkeys trying to write Hamlet, but somebody who is following a plan, and probably some domain or method knowledge.Genetic algorithms work as follows: a set of "genes" are created at random and then are subjected to a task. The genes that best complete the task and those that remain are not discarded. The method is repeated with genes are replicated and the remaining survivors of the complete set of genes more random. Finally, a gene (or a tiny set of genes that if there is some set threshold) is the only gene in the set and, of coursework, is the best option for the given problem.For the purposes of testing graphical user interface, the method works as follows. Each gene is essentially a list of random integer the values of some fixed length. Each of these genes represents a path through the graphical user interface. For example, for a given tree players, the first value in the gene (each value is called allele) to select the widget to operate the alleles would be filled following entry to the widget depending on the number of possible entries for the widget (for example of a drop down list would have an input box \., select the list of values). The success of the genes are marked by a criterion that rewards the behavior of the best rookies The method for this check can be extended to any method of windows, but is described in the window method. The X Window Method provides the functionality (by X-Server and the protocol of the editors) dynamically sending information to the graphical user interface GUI and get the output of the program directly without using the GUI. For example, one may callSendEvent () to simulate a click on a drop down menu, and so on. This method allows researchers to automate the generating and testing genes so for any given application to check a set of novice user check cases can be created.


Event Flow Graphs:
Automated GUI testing is a new model called the event-graph graph that represents the events & event interactions. In the same way as a control-graph represents all possible execution paths in a program, & a information flow graph represents all possible definitions & uses of memory, Location of event flow model represents all possible sequences of events that can be executed in the GUI. A graphical user interface is decomposed in to a hierarchy of modal dialogs, this hierarchy is represented as a tree of integration, each transport mode dialogue is represented as an event graph that shows all possible execution paths of events in the dialogue.


Running the test cases:
At first, the strategies have been migrated and adapted from the CLI testing strategies. Two popular method used in the CLI environment is capture / playback. Capture playback is a method on the computer screen is "captured" as a bitmap graph at different times during method testing. This allowed the capture of tester to "play" the testing method and compare the screens on the output stage of the check screens out. This validation can be automated
from the screens would be identical whether the case is different if the case does not.Using capture / playback worked well in the world of the CLI, but there's significant problems when it comes to its application in a GUI-based method [9]. The most obvious problem is that the screen is a graphical user interface can look different, while the underlying method state is the same as automatic validation difficult.This is due to its graphic interface allows graphical objects that vary in appearance and placement on the screen. Sources can be window of different colors, or sizes can vary, but the output of the method is fundamentally the same. This would be obvious to a user, but not obvious to a method of automatic validation.To combat this and other problems, the testers have gone "under the hood and interaction information collected from the GUI underlying window method [10]. By capturing the window of 'events' in the records of interactions with the method are now in a format that is disconnected from the look of the GUI. Now, are captured only if the streams. There
some seepage from streams if necessary, and that the flow of events are usually detailed and most events not directly related to the problem. This approach may be less hard using an MVC architecture, for example,and making the view (ie the GUI here) as simple as possible, while the model and controller to keep all logic.Another approach is to use an HTML interface or a three-tier architecture also enables better separate user interface from the rest of the application.Another way to run tests on a GUI is to build a driver in the graphical user interface for commands or events can be sent to the from another application program [7]. This method of sending directly to events and get events of a method is highly desirable if the check is eliminated, because the entry and exit of the check can be fully automated and user error

The Most Important Tests (MITs) Method

The vice president said tester, "This has come to pass quickly. They can not afford any slipups and the whole thing has to work perfectly."
"I understand. The whole team is on it," the examiner said the vice president.
"Well, sir, I am glad you asked, because there's a few things they need, and I would show them what they have in mind. Do you have a minute to look around? Tester smiled.
"It's a nice sized project, how are you going to do it all? They must implement in one weeks and the code has not been delivered yet. Will you have testers?" asked the vice president.In the previous chapter I discussed various approaches for managing the testing work. In this chapter, dig in to the actual methods to perform a stress check that focuses on the functioning of the most important.

Overview of MIT's:
The most important testing (MITS) was developed as an aid to the size of the testing efforts based on risk of process failure. While originally developed for use primarily in the top-down process, integration and function tests, the methods are feasible for all levels of testing. The core of the most important check process is a form of statistical tests in which the evaluators use several techniques to identify areas that require to be tested and evaluated the risks associated with the various components and features and functions of the project. These risks are translated in to a priority ranking process that identifies the most important areas for testing for priority attention. As part of this process, measurement and management can focus on more constructive check work. The thoroughness of the tests may be made in advance and budgeted.In the ideal situation, the tester, after completing a thorough analysis, presents a check plan for managing and negotiating for time and resources necessary to over out a check work. In fact, the check work is trapped in the space between the finish of the development cycle and the release date of the project. The impact of this limitation may vary depending on the timely turnover of code development and flexibility of the release date. In most cases, compensation will be made in order to fit the work check in the time-frame necessary. Smart phones process provides tools to help you make these trade-off decisions.If you are in an agile development work, design changes daily. You can get the new code each day as well. The tests were executed yesterday may be meaningless today. Planning of the tests is a waste of time, and you have no time to lose. The manager wants to know if the work is on schedule, but half of the functions that had been testing (and was thought about complete) are not in the latest version of the code. Its developer has decided it can not fix the bug that is blocking your other check until your business partner (customer) decides on the sequence of the Q & A dialogs. How do you report all this to his crew chief? Smart phones can help with this.

What MITs Does:
In the planning phase, the method for Smartphones provides tools to choose the size that permit the testing work to settle in a specified timeframe. The method allows evaluators and managers to see the impact of compensation for the resources and coverage of the evidence relating to different time lines and check strategies. The method uses spreadsheets and enumeration of time to measure costs and savings associated with various trade commitments. Smartphones tools such as worksheets and inventory of evidence, are helpful in negotiating the resources and time for the real check work.During the testing phase, Smartphones tools to facilitate monitoring of progress of the evidence and choose the logical finish of the exercise check. The method uses S-curves for the estimation, check monitoring, and reporting of state. S-curves show the state of the evidence and the method at a glance. The curves show the rate of progress and the magnitude of the outstanding issues in the method. The figures also show the five possible end-of-the-stress check and indicate clearly when the check team has exhausted its ability to find errors.Smartphones method measures the performance of efforts so that the testing methods, assumptions, and stocks can fine-tune and improve future efforts. A performance measure based on the percentage of errors found during the check cycle is used to assess the effectiveness of check coverage. Based on this metric, check hypotheses and inventories can fine-tune and improve future efforts.

How to Succeed with MIT's:
A couple of factors that influence the methods & parameters are correct for you to start with & which ones are most useful to you. In fact, it is more likely to use some of these methods. The first factor is the ease of application. Some of these methods & measurements are much less difficult to apply & demonstrate a nice return on investment than others. Another factor is the development process being used in the draft is approaching.Plan-driven development efforts Smart phones using the same methods as agile development efforts, which is characterized as heavy & light weight, but their goals & expectations are different. So the priorities placed on individual steps Smart phones are very different. I go in to this in more detail in the next section. I mention this here because, over the years, I have included plenty of comments from students about these methods. These students come from four light heavyweights & efforts. I find it interesting that the reviewers of both types of efforts to agree on the usefulness & ease of application of the methods of Smart phones.

Methods That Are Most Useful and Easiest to Implement:
The lists below show the methods that have been identified as the most useful. They are listed according to the respondent's perception of its ease of application.

EASIEST TO IMPLEMENT :
-Bug tracking & bug tracking indicators
-The inventory of check & measurement of check coverage
-Smart phones criteria for classification & grading (risk analysis)
-Planning, trajectory analysis & information analysis
-Performance metrics of the check
-The spreadsheet check estimation

MORE DIFFICULT TO IMPLEMENT :
Most companies already have well-established bug tracking tools and metrics. Some have developed sophisticated intranet tracking systems that over all the way through evidence in support of systems and customer support.The only tool I have seen come in to its own over the past 10 years is the inventory of evidence. Today, an inventory of the check is thought about a prerequisite in most testing efforts, even if it is a continuous evolution. Ten years ago, not very somebody was using an inventory. However, there is much evidence that the inventory can do for you as a working tool, as discussed in the next one chapters.Most of the testing efforts rely heavily on their bug tracking indicators. For the most part, indicators of errors in the use of low-key indicators are derived indicators such as average time between failures and errors encountered per hour. Smartphones use techniques that permit for an analysis based on several types of measurements taken together. Several examples of using these techniques to receive a top view of the state of a application technique are provided in this book.Check performance parameters and S-curves are closely related and can be applied simultaneously, if the computer is the graphical tool to produce S-curves. [1] Ironically, agile groups that have worked with have been those who see the value of S-curves and taking the time and energy to implement them. This work is due to the need for agile technique for rapid design changes during development in the method.If you are using the inventory of evidence, you will see some examples of how to derive more value from it and how inventory can help you make the leap to the route, information and risk analysis. One times that is done the risk analysis (even without any path and information analysis), use the size check spreadsheet, a tool that will change your life.The S curve is one of the best projects to follow up existing imaging tools. These graphs provide critical information on progress at a glance. Agile efforts usually are collaboration technologies in place that make it less difficult for them to get team members to document the number of tests that the fuel S-curves. So I find it less difficult to implement this powerful tool that the plan promoted by the efforts that must go through a documentation method more complex and difficult to over out reporting it.Agile managers pay much to get accurate information about the real state of draft day. In the heavyweight front, Boeing is the only company I know who use them regularly. Boeing has been using S-curves for years.The repeatability of check automation is one of the toolkit more difficult to receive a positive return, and yet everyone has tried it. The thing to recall about automated tools rerun the check is that it only gets a refund if the check is rerun a lot.Agile efforts are dynamic. The product is continually evolving, and so a static check is short-lived. Capture playback is of tiny use to an Agile tester. In heavyweight projects, the time necessary to generate and maintain these tests is often the issue. Although the tests could re-run a lot, over a long period of time, management is usually reluctant to invest in the creation of evidence unless they are definite that repeats and investment recaptured.

The Best Approach

Like the Vulcan philosopher said, "Our diversity is our strength." The more points of view represented in the check, more defects are found. Ideally, use as plenty of approaches as you need or, realistically, much as you can afford.I advocate putting testers in close communication with developers, with few barriers as possible, but I do not defend that document to them all the same manager. People with the same leader finally come to have the same opinion. The dancers have their dance teacher, the musicians have their driver. Each group has its own point of view, and everyone needs someone to represent that view. They all have the same aim: an excellent production.Two way to cultivate nice relations between developers and testers is to minimize the arguments used in subjective validation. Been used for measurement and reporting of problems, not opinion. Another way to cultivate nice relations in any team is interested in what everyone is doing, as the dance teacher to be aware of each person. The aim is not to check on them, but to properly appreciate the extent of their work and merit of their accomplishments.A management approach that builds a strong team working together to transfer knowledge to do the job is far preferable to two that allows the isolation of the testers. Testers isolation may be overwhelmed by the magnitude of the task they must perform.If the development work is a tiny taste of RAD / Agile, up and down the check with an integrator for coordination of inter-communication is probably the best approach. The best successes I have seen that uses a short bulleted style to the design documents during the development stages. When the product nears completion, the user guide becomes the vehicle used to document the design. In projects requiring high reliability and safety-critical in the bottom-up approach is used, it is common to see more formal documentation carrying more communication between groups. The integrative role in a bottom-up work is traditionally held by an engineer. Whatever the approach, the inventory of evidence must still be built for the project.Plan the best approach for the process. If the building blocks or units are nice, top-down testing is the most efficient way to conduct the tests. If the quality of the units is uncertain, or if they are high reliability, safety critical considerations, a bottom-up approach is generally thought about best practice. For example, a bottom-up approach may be necessary when dealing with a significant amount of new (untrusted) objects or processes. Very all the examples in this book uses a top-down approach.

Current Testing Strategies

Let's explore the types of testing that is completed & the pros & cons of various strategies that the group of check site in various parts of the organization.
Assumption # 1. The developers have tried the code unit.
Fundamentally both monitoring & top-down approach, the most common assumption by the state testers when they start testing the following: "The developers have tested the unit code. Of work I say this in all my testing agreements, & is always in my contracts a requirement to check.

Top-Down Broad-Focused Integration Testing:
When testing, I have no particular interest in one part of the process but I am interested in the whole process. After all, my job is usually to verify & validate the process. The process includes components & applications programmed using any kind of object-oriented programming (OOP) for the assembler language of the batch. Communication protocols network transactions between these components through various routers, switches, databases, & security layers.
The process is not a finite state machine, is a partnership of components constantly interact with a dynamic group of stimuli. It is virtually impossible to know all the stimuli & the interactions happening in even a little group of components at a given instant. The Heisenberg uncertainty principle, which states that "the more precisely the position is determined, the less precisely the momentum is known in this instant, & vice versa," certainly applies here is only to show that these elements are not the state that are at a particular time.In the same way as no single algorithm is sufficient for a map of all paths through a complex process, no single type of evidence used by itself will give a positive result in this case. The traditional process testing, the kind that explores in depth the individual components of a process can ignore things like user interface. Function tests, or from finish to finish testing, may miss the systems problems that can cause total paralysis in the production environment. & although I am sure there's, I personally know of no company willing to pay for the different groups of experts to undertake the unit, integration, process, finish to finish function, cargo, utility & user acceptance testing for the same process.As a result, making any tests are appropriate for the situation. The types of tests performed should be clearly illustrated in the inventory of evidence. For examples of the types of tests to be performed, see Chapter 4, "The most important testing (MITS) Method", where each type of check is represented in the task list itself. The experts, moreover, each has a specialty, a fixation on those who are clearly biased.Try the professional of today must be, among other things, an integrator whose focus may take the entire process. Testers who have no training in testing techniques & a lovely command of the check will measure a difficult time with this challenge.Bias is a mental leaning or inclination, bias or prejudice. It is natural & healthy for specialists to be biased in their views of your project. Like a proud brother, the bias of the experts, gives a tight focus that ensures the highest quality on your project. However, all these projects kid should grow up to function as an integrated process in the real world. Modern program tester must ensure that they do this.

Organizational Strategies for Locating the Test Group: 
I have consulted in all types of organizations, and I am constantly amazed by the variety of places to stick comes with managing the check group. My experience tells me that no matter where the check group is shown in the flowchart, it is important to choose a location on your organization to maximize the lovely communications and the free flow of information. Each place has its pros and cons, as I point out in the following paragraphs.


Have an Independent Test Group under Their Own Management:
This approach sounds nice, but unfortunately has some major flaws. First is the fact that the check group can be compressed between development & operations groups. If communications fail, the evaluators may encounter confrontational situations on both sides. If developers are late with the code, which the evaluators will must either time or explain delays in operations. Testers need allies, & this strategy of the organization has a tendency to put them in a situation where they are continually the bearers of bad news & often made to be scapegoats.

Put the Test Group in Development:
There is a serious problem with these two reasons. The developers certainly have experience in the process, in general, they are the ones who wrote it or maintain it. Both strategies to accomplish the same result, "having the fox guard the henhouse." Even if developers do have evidence of training in program testing, which is rare in the best of them suffer from the prejudices mentioned above. Not only are likely to miss errors that forbids them to see their prejudices, it is unlikely that the check outside their area of expertise. A check of the process by itself can not eliminate errors in the user interface function or sequence of steps, but these errors are the first errors that finish users can see.Currently there is a tendency to move the check functions in the development area & away from an independent testing group. There's two dominant themes of this trend. The first is to break down barriers between the two groups to permit better communication. The other reason is along the lines that the check group is not competent to perform process testing, therefore, developers are going to perform or assist in performing process testing.Another example is the situation in which developers do not see anything wrong with a menu option that says: Document Writer, but it takes users a window titled Able Baker, since there's several other menu items in the same application windows to be equally matched with titles. Never mind that the design guide recommends strongly against such labels confusing. After all, if the development changed two of these labels would probably must change them all. Without doubt, the query can not be that important. It is to reach an argument that will convince developers & management that the fix worth the cost & hard work.Any appraiser who has had to try to convince us that the development of an application that ties the whole PC for a couple of minutes, while making a database query is a serious error knows exactly what I mean. A tester argue this point, without citing any rule is unlikely to be heard. all users of interface design guide recommends constant user feedback & response times of less than 5 seconds. Usability lab studies indicate that the user believes that the application hangs after a period of 20 seconds of inactivity. But even the tester citing a design guide for standard response time is likely to find either that the recommendations of the design guide have been waived or that developers are not obliged to follow any of the design guidelines in all the above. The preference for the developer can come from knowing how much trouble would make it work so well as they does. They can not be to take time away from current commitments to try again, when setting the error can mean a massive rewrite.The other thing that these successful efforts have in common is that the systems being tested by developers for developers were little independent systems, such as firmware station phone operators, paging firmware, & program for medical images is runs on a single platform. When this testing strategy is used in large systems, or components that run on large systems, the system fails. Even if the check is done, in this situation, which only accounts for a check drive, because when this product is introduced in to a larger process to be incorporated in to the larger process. This brings me to the next interesting trend I have observed in large networks, supporting the product with support.However, after stating the types of problems that can arise when the stress check in the development moves, I must also say I have seen work well. The environments in which this approach is prosperous is little, competent program groups of two to ten programmers, producers of high-reliability program or firmware class. Typically these projects last 6 to 12 months, & after unit testing, testing of any promoter of his or her own program.

Don't Have a Test Group At All:
Note:What happens when there is small or no evidence? Users try. But then what? You support it with help.

It is simplistic to assume that companies must check their products or go bankrupt. There's lots of companies who do small or nothing of the evidence & not only survive but prosper. Its prosperity is often the result of a complete programming. These firms often have divided the check group or dissolved. Whatever before production testing is done is done by the development group.These organizations often have multiple layers of support staff. The first layer of support staff are generally lower-level people logging problems, answer common questions, & try to identify the problems & the most difficult route to the next layer of more competent technical support staff. Historically, evaluators often filled with the second layer of support, since they were experts in the process & its problems.Problems can not be resolved by the second level of support will be intensified in the third & most experts in the layer. The third level of support is generally high-level attendees to understand the depth of the process. These people have the best chance to diagnose the difficult problems. In general, it can not fix the plane sent to development, & is likely to get a quick response.The authorities can not see the need to pay for highly qualified & experienced testers, but that is not the case when it comes to support. The typical third-person online support is a high level programmer or systems engineer, while the programmers who write most of the code base of three or three levels below that. The reason is simple: the time of the errors to reach customers & become a priority for the user's demands. The administration is not a problem to justify highly paid technicians to make the customer happy & get the right set of errors. This is a logical consequence of "letting customers test" approach pioneered by the shrink-wrap program industry in the 1990s.It is logical that this situation should arise, given the chain of events I have described, but not obvious to lots of people that the check is often the case after the product has been sent. The support team can check the product & the customer is positive that the product testing. I find it interesting that the support staff would not think of it as evidence, but generally report what they do in terms of tuning the process & correct errors than in terms like testing. Users are doing the tests.Another flavor of this trend is to let customers check the product under the pretext of installing or upgrading the process, while three or more officials of high-level support for managing the method & get the bugs fixed soon.This supportive approach with the support is beautiful to the manager who sent the product without the check. In fact, it requires support. This approach does not need planning controls, no time is spent designing or monitoring tests. & only fix major errors. The problem is that the cost of finding & fixing bugs grows geometrically as the errors get more developers. This is the most expensive way to find & eliminate errors. &, again, only the most important, it eliminates the disagreeable bugs.

Put the Test Group in Operations:
 When I am connected to the operations, I can add great value to products released, besides the work check itself. Think about this: When I am testing a process, I am ready for the customer. Often'm writing or reviewing the user guide simultaneously I am trying. If I must write any special instructions for the process of work or products, such as how to change this or that, these are sent to customer service & customer there.I found the setting of the check group in the operations to be a healthy & productive practice. This is the place I prefer. In my experience, operations is the best place to be when you check a process. The people who control the process are my best allies. The propinquity to the person who can help find the problem in a complex process is invaluable.The only way to play check cost effective automation is to ensure that the automated tests get lots of repetitions. In an work of a single check, lots of tests are performed only three times & never again, so it is not worth automating them. However, in this scenario, the automated tests can be incorporated in to the diagnostic suites that run on the production environment to help ensure the process remains healthy. This type of reuse adds value to the work of testers.Finally, a series of tests it is as well as a diagnostic suite. So if I am part of operations, then there is a lovely level of confidence in the veracity of my series of essays, & again the propinquity makes it easy for operators to get expert help in the maintenance & operation of the tests & interpreting the results. In this situation my check suites are reused, sometimes for years.